Post by diogenessbeast on Sept 7, 2011 18:00:31 GMT -5
Krofud@swamplights is likely to be what's most recently updated.
Name Krofud
Pronunciation Kraw Fud
Age 19
Season Born in spring
Gender Female
Sexuality Pansexual
Appearance
When people hit their teenage years, they typically get gangly and tall. This certainly happened to krofud, but she never seemed to even out. She's 5'11", and her features are thin and long. She looks somewhat horselike, and also somewhat fragile— like she didn't drink enough milk as a kid and now her bones will break very easily. She certainly doesn't look very strong, with little in the way of defined muscle. Her eyes are bright, though, and her grin is slight;y predatory. Her hair is black, starting to prematurely take streaks of grey as proof of her stressful lifestyle. It's naturally somewhat wavy, and she doesn't take much care of it besides keeping it clipped to her chin at it's longest, so it's frequently really messy.
Krofud tends to walk like a wild feline, with a sort of predatory rolling gait. She hunches slightly, a habitual slouch, but it's doesn't really make her look any smaller-- more brooding, really. There is definite confidence to her expressions, though, and she looks as if she knows exactly what she's doing. She tends to prefer clothing in creams, earth tones, and occasionally deep reds.
Personality
If there's anyone in this world that Krofud's out for, it's herself.
It's hard to even call her attitude selfish, because of how little Krofud considers other people. For the most part, in Krofud's world, there is only one person- it's her. Other animals exist, sure, and nature exists— she likes all of that, and when living in the wilderness she tries to blend in and be as unnoticeable in the grand scheme of things as possible. Other people, however? Those are something she spares at best a glance for, everyone once in a bygone year.
Krofud doesn't feel much of a social urge. She doesn't really get people, either. Animals, whers— those are much simpler. They lack the minor nuances that people have. Facial expressions, tones of voice, what you do and don't do around other people.. Krofud just doesn't get that kind of stuff.
Krofud is good at surviving on her own, and she likes it that way. She likes the company of beasts, but she rarely misses the company of human beings. She really only goes in society for brief stints at a time, and even then she tends to prefer places that are frequented by few, at hours when few are awake.
The most important thing to krofud is freedom. Freedom to do whatever the $%#$ you want, whenever the #@$@ you want to. Laws are constraining. So are social norms. So are houses and weyrs and everything else.
That is, perhaps, Krofud's weakness and what always brings her back around people in the end: curiosity. Her curiosity never ends. She wants to know things and see things. She doesn't really have the will or the patience to study, so she doesn't much do that— but she certainly observes people and draws conclusions from that. She is very watchful, and good at thinking quickly on her feet. She also likes going new places, and seeing new things- she's exploratory.
Krofud is a very strong individual. You have to be, to survive the kind of lifestyle she seems to prefer- and it has taken a toll on her. She looks much older then she is, and no doubt her lifespan will be shorter then that of an average human. She looks rather mangy as well, because she's generally unkempt and prefers it that way. That said, she's actually very robust and healthy. That's probably how her life will go- she'll be healthy and strong until she's not anymore, and then she'll go quickly, like an alley cat.
Being a somewhat feral human, Krofud is every inch as fierce as she looks. She's scrawny and she can be mean. She can survive in almost any terrain— holdless, or in the forest, you name it. She's tenacious, and when she gets an idea in her head she's not ever going to let go. The strongest idea in her mind is survival, which is always present, but there's plenty room for other goals.
There's something off about Krofud. People generally don't like her, which is absolutely fine with her. Being rather weird and somewhat creepy, she tends to make people nervous. She's also unfriendly, which doesn't help things. That said, she's good at getting what she wants when she wants it.. especially from shady people. She's streetwise, and knows how to drive a bargain.
Krofud is a scavenger. She doesn't make much bones about quality, so long as things are functional. She eats what she can find that's nutritious, and she'll wear clothing until it literally cannot be worn any longer. She doesn't care if what little she owns is second hand— and she doesn't own much, being somewhat a vocational ascetic. She doesn't like throwing things out, and believes in getting the very last drop of anything useful about anything at all.
Krofud is fairly intelligent. She's certainly witty, and makes sharp observations and says many biting things. If she likes you, she can be funny, and even somewhat friendly- but she'll always be blunt, and she won't care if what she has to say hurts when she says it. Krofud seems to think that much of life is a hilarious, bitterly ironic joke, and sometimes laughs for no reasons. Krofud is very wise, even though she lacks in book-learning. She's actually illiterate, but she doesn't need books anymore-- not as far as she's concerned. She knows what she needs, and can learn the rest by watching.
Krofud is self-motivated. Her own survival, and the survival of people who basically ARE her (pets, firelizards, bonds), are all that matters. Everyone else? Screw'm. Krofud MAY have loyalties that lay outside of herself and her most inner circle.. but if she does, they're sure hard as hell to see.
Family (if any)
Location Formerly holdless
Rank Rider
Wing/Pack
History
Krofud has as unusual a past as her personality would suggest.
She was raised by her father, since her mother died in childbirth. Her father was a tranner, trained in curing leather and those sorts of functional skills. He also enjoyed going out on his own and surviving with nothing but his wits for weeks. He used to take his wife on such excursions, but stopped when she got pregnant.
The pregnancy was hard on both of them, and when she died in childbirth, Krofud's father kind of snapped. He really only lingered because Krofud was so young, and he had to do right by her and raise her.
As soon as she was old enough, her father started taking her out on his survivalist journies. She took to it easily, learning well because she was so young. She had inherited his love of nature and being on her own. Rather then do an apprenticeship with the tannercraft, she learned from him: not the craft, though she did pick up the basics, but rather the game of survival.
Things continued in that vein until she was about 15, and as she got older and more comfortable in the wilderness, their excursions lasted for longer and longer. It got to the point where they were living outside of the hall, and only returned now and again to trade and to 'catch up on being human', as her father used to say. The life was a hard one, however, and when she was 15, her father was bitten by a tunnelsnake. It was a standard wound, and one she knew how to treat-- but some problems just can't be fixed. It wasn't the venom that killed him, it was the infection.
And after that, Krofud was on her own. She was more used to being out in the wild... so that's what she continued doing. She returned to civilization even less frequently then her father did, far more comfortable with the trees and the beasts then she was with stone walls.
It was one such rare instance when she was searched: she had emerged to visit a hold and found a gather, which, she figured, had enough people to keep her happily civilizationed-out for a good three turns or so. As her luck would have it, she was approached by a dragonrider, who told her that his dragon thought she'd make an excellent candidate.
She wasn't given to agree, but standing as a candidate would be a nice change of pace-- and she didn't realize how it would entail being so close to people for so long. She agreed to it, and was shocked to discover what it actually meant: the work, the lessons, the dealing with other people.
Still. They protected Pern, and the wilderness she so loved. that was as noble a goal as any other, and-- if she impressed-- she would get her own weyr, which was plenty of space. Besides, Krofud was not one to back down from any challenge. So she bore out candidacy.
As luck would have it, she Impressed her first time standing: to brown Ortaith. Ortaith cares very deeply about.. well, everything he considers his. She's much the same, but for Krofud, there's very little that is hers: for Ortaith, it's the entire weyr. So, as jarring as it is to stay in one heavily populated place for so long, she is content to stay because it pleases Ort, and Ort pleased makes her pleased.
Perhaps she'll also come to consider the weyr as hers, and thus as worthy of her protection as the wilderness is.
Craft Tanner, untrained by hall; survivalism
Ranking --- (functional; can do the basics, but not an artisan by any means)
Strengths survivalism, good at memorizing things she needs to know- things that are good to eat, things that are good for headaches or common ailments, things that are poisonous, where to go to hunt, when thread will fall, the location of places safe from thread, etc. How to hunt.
Weaknesses Dealing with people, understanding people, being friendly, reading-- she's illiterate.
Dragon/Wher
Brown Ortaith
Coloring:
Body- 898373
Head/Wings- 864d31
Stripe- 7b601d
Steel Edge Egg
32 feet
Bulky, fit, with somewhat rounded features. Greyish brown hide with a richer brown stripe trailing down his back. His face and head are reddish brown, as are his wings.
Quiet, dedicated, intelligent, sharp-tongued, gets in a lot of fights, likes having a few really close friends rather than tons of acquaintances, cares about his sisters, think about the stereo-typical cowboy/sheriff.
Name Krofud
Pronunciation Kraw Fud
Age 19
Season Born in spring
Gender Female
Sexuality Pansexual
Appearance
When people hit their teenage years, they typically get gangly and tall. This certainly happened to krofud, but she never seemed to even out. She's 5'11", and her features are thin and long. She looks somewhat horselike, and also somewhat fragile— like she didn't drink enough milk as a kid and now her bones will break very easily. She certainly doesn't look very strong, with little in the way of defined muscle. Her eyes are bright, though, and her grin is slight;y predatory. Her hair is black, starting to prematurely take streaks of grey as proof of her stressful lifestyle. It's naturally somewhat wavy, and she doesn't take much care of it besides keeping it clipped to her chin at it's longest, so it's frequently really messy.
Krofud tends to walk like a wild feline, with a sort of predatory rolling gait. She hunches slightly, a habitual slouch, but it's doesn't really make her look any smaller-- more brooding, really. There is definite confidence to her expressions, though, and she looks as if she knows exactly what she's doing. She tends to prefer clothing in creams, earth tones, and occasionally deep reds.
Personality
If there's anyone in this world that Krofud's out for, it's herself.
It's hard to even call her attitude selfish, because of how little Krofud considers other people. For the most part, in Krofud's world, there is only one person- it's her. Other animals exist, sure, and nature exists— she likes all of that, and when living in the wilderness she tries to blend in and be as unnoticeable in the grand scheme of things as possible. Other people, however? Those are something she spares at best a glance for, everyone once in a bygone year.
Krofud doesn't feel much of a social urge. She doesn't really get people, either. Animals, whers— those are much simpler. They lack the minor nuances that people have. Facial expressions, tones of voice, what you do and don't do around other people.. Krofud just doesn't get that kind of stuff.
Krofud is good at surviving on her own, and she likes it that way. She likes the company of beasts, but she rarely misses the company of human beings. She really only goes in society for brief stints at a time, and even then she tends to prefer places that are frequented by few, at hours when few are awake.
The most important thing to krofud is freedom. Freedom to do whatever the $%#$ you want, whenever the #@$@ you want to. Laws are constraining. So are social norms. So are houses and weyrs and everything else.
That is, perhaps, Krofud's weakness and what always brings her back around people in the end: curiosity. Her curiosity never ends. She wants to know things and see things. She doesn't really have the will or the patience to study, so she doesn't much do that— but she certainly observes people and draws conclusions from that. She is very watchful, and good at thinking quickly on her feet. She also likes going new places, and seeing new things- she's exploratory.
Krofud is a very strong individual. You have to be, to survive the kind of lifestyle she seems to prefer- and it has taken a toll on her. She looks much older then she is, and no doubt her lifespan will be shorter then that of an average human. She looks rather mangy as well, because she's generally unkempt and prefers it that way. That said, she's actually very robust and healthy. That's probably how her life will go- she'll be healthy and strong until she's not anymore, and then she'll go quickly, like an alley cat.
Being a somewhat feral human, Krofud is every inch as fierce as she looks. She's scrawny and she can be mean. She can survive in almost any terrain— holdless, or in the forest, you name it. She's tenacious, and when she gets an idea in her head she's not ever going to let go. The strongest idea in her mind is survival, which is always present, but there's plenty room for other goals.
There's something off about Krofud. People generally don't like her, which is absolutely fine with her. Being rather weird and somewhat creepy, she tends to make people nervous. She's also unfriendly, which doesn't help things. That said, she's good at getting what she wants when she wants it.. especially from shady people. She's streetwise, and knows how to drive a bargain.
Krofud is a scavenger. She doesn't make much bones about quality, so long as things are functional. She eats what she can find that's nutritious, and she'll wear clothing until it literally cannot be worn any longer. She doesn't care if what little she owns is second hand— and she doesn't own much, being somewhat a vocational ascetic. She doesn't like throwing things out, and believes in getting the very last drop of anything useful about anything at all.
Krofud is fairly intelligent. She's certainly witty, and makes sharp observations and says many biting things. If she likes you, she can be funny, and even somewhat friendly- but she'll always be blunt, and she won't care if what she has to say hurts when she says it. Krofud seems to think that much of life is a hilarious, bitterly ironic joke, and sometimes laughs for no reasons. Krofud is very wise, even though she lacks in book-learning. She's actually illiterate, but she doesn't need books anymore-- not as far as she's concerned. She knows what she needs, and can learn the rest by watching.
Krofud is self-motivated. Her own survival, and the survival of people who basically ARE her (pets, firelizards, bonds), are all that matters. Everyone else? Screw'm. Krofud MAY have loyalties that lay outside of herself and her most inner circle.. but if she does, they're sure hard as hell to see.
Family (if any)
Location Formerly holdless
Rank Rider
Wing/Pack
History
Krofud has as unusual a past as her personality would suggest.
She was raised by her father, since her mother died in childbirth. Her father was a tranner, trained in curing leather and those sorts of functional skills. He also enjoyed going out on his own and surviving with nothing but his wits for weeks. He used to take his wife on such excursions, but stopped when she got pregnant.
The pregnancy was hard on both of them, and when she died in childbirth, Krofud's father kind of snapped. He really only lingered because Krofud was so young, and he had to do right by her and raise her.
As soon as she was old enough, her father started taking her out on his survivalist journies. She took to it easily, learning well because she was so young. She had inherited his love of nature and being on her own. Rather then do an apprenticeship with the tannercraft, she learned from him: not the craft, though she did pick up the basics, but rather the game of survival.
Things continued in that vein until she was about 15, and as she got older and more comfortable in the wilderness, their excursions lasted for longer and longer. It got to the point where they were living outside of the hall, and only returned now and again to trade and to 'catch up on being human', as her father used to say. The life was a hard one, however, and when she was 15, her father was bitten by a tunnelsnake. It was a standard wound, and one she knew how to treat-- but some problems just can't be fixed. It wasn't the venom that killed him, it was the infection.
And after that, Krofud was on her own. She was more used to being out in the wild... so that's what she continued doing. She returned to civilization even less frequently then her father did, far more comfortable with the trees and the beasts then she was with stone walls.
It was one such rare instance when she was searched: she had emerged to visit a hold and found a gather, which, she figured, had enough people to keep her happily civilizationed-out for a good three turns or so. As her luck would have it, she was approached by a dragonrider, who told her that his dragon thought she'd make an excellent candidate.
She wasn't given to agree, but standing as a candidate would be a nice change of pace-- and she didn't realize how it would entail being so close to people for so long. She agreed to it, and was shocked to discover what it actually meant: the work, the lessons, the dealing with other people.
Still. They protected Pern, and the wilderness she so loved. that was as noble a goal as any other, and-- if she impressed-- she would get her own weyr, which was plenty of space. Besides, Krofud was not one to back down from any challenge. So she bore out candidacy.
As luck would have it, she Impressed her first time standing: to brown Ortaith. Ortaith cares very deeply about.. well, everything he considers his. She's much the same, but for Krofud, there's very little that is hers: for Ortaith, it's the entire weyr. So, as jarring as it is to stay in one heavily populated place for so long, she is content to stay because it pleases Ort, and Ort pleased makes her pleased.
Perhaps she'll also come to consider the weyr as hers, and thus as worthy of her protection as the wilderness is.
Craft Tanner, untrained by hall; survivalism
Ranking --- (functional; can do the basics, but not an artisan by any means)
Strengths survivalism, good at memorizing things she needs to know- things that are good to eat, things that are good for headaches or common ailments, things that are poisonous, where to go to hunt, when thread will fall, the location of places safe from thread, etc. How to hunt.
Weaknesses Dealing with people, understanding people, being friendly, reading-- she's illiterate.
Dragon/Wher
Brown Ortaith
Coloring:
Body- 898373
Head/Wings- 864d31
Stripe- 7b601d
Steel Edge Egg
32 feet
Bulky, fit, with somewhat rounded features. Greyish brown hide with a richer brown stripe trailing down his back. His face and head are reddish brown, as are his wings.
Quiet, dedicated, intelligent, sharp-tongued, gets in a lot of fights, likes having a few really close friends rather than tons of acquaintances, cares about his sisters, think about the stereo-typical cowboy/sheriff.